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Dream Doll Guardian

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Devlog

  • Added forced-combat rooms
    May 06, 2024 by goodbunnystudio
    Some rooms will now lock you in until you've defeated all the enemies or survived for one minute. The visual lock-in effect is an example of the intended aesthetic style, but not necessarily full-qual... Continue reading
  • Changed pacing, magic economy
    May 06, 2024 by goodbunnystudio
    No content added in this update, but two changes to what was already there: Most game objects now move slower. Spells now run continuously over a duration of multiple seconds, instead of firing once p... Continue reading
  • Added more enemies
    February 26, 2024 by goodbunnystudio
    There are now more different enemies to fight, including two end-of-level bosses. After defeating a boss, you go to the "next" floor, which for now is just a random reroll of the first floor again. Bo... Continue reading
  • Added shops
    January 28, 2024 by goodbunnystudio
    You'll now usually find one shop in the randomized level, sometimes two shops. Shopkeepers emit random greetings and sell random items in exchange for your treasure. Like other graphics, the shopkeepe... Continue reading
  • New project!
    January 20, 2024 by goodbunnystudio
    1
    We're working on a new game project, an 8-way shooter in the style of the top-down sections of The Guardian Legend or Blaster Master. Art is by Suzie Doll, using a photosprite style similar to Dream D... Continue reading
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